Introduction 01:45 Welcome 01:13 Using the exercise files 00:32
1. Getting Started 35:20 Understanding the CINEMA 4D workflow 02:36 Clarifying the differences between 2D and 3D 02:02 Understanding how 3D software works 02:56 Navigating the viewports 03:45 Navigating using a three-button mouse and keyboard shortcuts 07:54 Touring the interface 08:20 Configuring project settings 03:26 Setting application preferences 04:21
2. Creating and Understanding Objects: Hierarchical Relationships 44:41 Exploring the importance of object hierarchy 07:19 Creating, selecting, and transforming objects 09:05 Understanding object categories: Comparing active and passive objects 02:34 Comparing object types 08:16 Using the Attribute Manager to modify object attributes 04:45 Creating a basic model with primitive and null objects 12:42
3. Working with Splines 43:12 Creating and working with splines 07:38 Selecting and transforming points on a spline 04:08 Modeling with splines: Sweep NURBS 07:58 Modeling with splines: Lathe NURBS 07:58 Modeling with splines: Extrude NURBS 06:29 Extruding and organizing paths from Adobe Illustrator 09:01
4. Polygonal Modeling Tools 01:07:34 Understanding the basic components of 3D objects: Points, edges, and polygons 07:35 Modeling with the Knife tool 06:14 Modeling with the Extrude tool 06:25 Modeling with the Extrude Inner tool 04:17 Closing and connecting geometry with the Create Polygon and Bridge tools 06:38 Organic modeling: Creating a HyperNURBS object 08:18 Organic modeling: Setting up a scene and reference images 08:30 Organic modeling: Creating a simple model 09:43 Organic modeling: Adding the finishing touches 09:54
5. Using Deformers to Modify Objects 27:26 Working with deformers 05:47 Deforming objects: The Wind Deformer 05:23 Deforming Objects: The Wrap Deformer 06:46 Deforming Objects: The Spline Wrap 09:30
6. Materials and Texturing 49:50 Understanding material channels 04:23 Applying materials: Projection methods 08:15 Creating materials: Reflective surfaces / shiny surfaces 08:37 Creating materials: Rough surfaces / bumpy surfaces 07:43 Creating materials: Transparent surfaces 06:56 Using alpha channels to create a label 06:11 Using selection tags to apply materials to part of an object 02:49 Texturing type using multiple materials 04:56
7. Lights 32:02 Understanding how lights work in the 3D world 06:24 Adjusting falloff to limit how light affects objects 03:32 Understanding light types 07:03 Creating and manipulating shadows 05:31 Creating light rays with visible light 03:42 Creating a simple three-point light setup 05:50
8. Keyframes and Animation 40:00 Understanding keyframe animation 08:45 Animating in the Timeline 04:24 Controlling what happens in between keyframes using the F-Curve Manager 11:25 Copying keyframes to create an animated pause 05:30 F-curve exercise: Bouncing a ball down stairs 09:56
9. Camera Movement and Control 28:45 Understanding the differences between the Editor Camera and a camera object 05:05 Exploring field of view and aspect ratio 03:17 Explaining parallax in camera movement 02:09 Creating a dynamic camera movement 09:27 Refining and previewing a camera movement 08:47
10. Rendering 30:15 Understanding the render engine 02:02 Exploring render settings 08:25 Rendering: Still images vs. animation 07:35 Setting up multi-pass rendering for still images 08:37 Batch-rendering multiple files 03:36
11. 3D Animation Workflow: Compositing in After Effects 36:30 Understanding the 3D animation workflow 04:21 Using the Compositing tag 05:18 Using the External Compositing tag 03:33 Setting up a multi-pass render 08:58 Importing elements into After Effects 04:46 Manipulating 3D renders in After Effects 06:46 Fine-tuning a composition in After Effects 02:48
12. A Very Quick Introduction to MoGraph 38:37 Explaining MoGraph 03:14 Using the Cloner object 07:15 Modifying cloners with Effector objects 07:34 Creating animation with the Fracture object 05:24 Creating abstract shapes with the MoSpline object 06:47 Using the Tracer object to create paths 03:48 Creating realistic movement with MoDynamics 04:35
13. Texturing with BodyPaint 26:27 Understanding BodyPaint 04:48 Using the Paint Setup Wizard 05:31 Understanding material channels 03:56 Painting on a texture with brushes 06:18 Creating layers with projection painting 05:54
14. Dynamics 37:23 Understanding the dynamics engine 02:35 Exploring the difference between soft bodies and rigid bodies 06:36 Using connectors to create relationships between objects 08:19 Creating movement with motors 08:48 Creating bouncing motion with springs 05:32 Attracting objects with forces 05:33
15. XPresso 31:52 Introducing XPresso 05:13 Creating a data slider to control XPresso data 07:11 Controlling parameters with the Range Mapper node 10:13 Controlling multiple lights with a single slider 09:15
16. Particles 28:21 Explaining basic particles and thinking particles 04:07 Creating particles with the Emitter object 07:40 Controlling particles with basic forces 06:24 Creating a liquid effect using Particles and Metaballs 10:10
17. Conclusion 01:06 Next steps 01:06
Описание: - Курс CINEMA 4D R12 Essential Training с автором Rob Garrott представляет художникам процесс работы с CINEMA 4D, используя CINEMA 4D как важный набор инструментов наряду с Adobe After Effects, Photoshop и Illustrator. - Курс объясняет ключевые концепции, как полигоны, текстуры и rays, которые критичны для понимания функционала этого 3D приложения. Он также включает техники создания, выбора и трансформирования объектов, работу со сплайнами, полигональное моделирование и добавление материалов, освещения и обзора камеры для полной реализации 3D изображения. - Файлы упражнений прилагаются к курсу.
Производитель:lynda.com Дата выпуска: 2010 Страна: США Язык: английский Автор: Rob Garrott Качество: отличное (960x540) Продолжительность: 10 часов 1 минута Файлы примеров: присутствуют Размер: 1,61 гб